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Dominion (card game)
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Dominion (card game) : ウィキペディア英語版
Dominion (card game)

''Dominion'' is a deck-building game created by Donald X. Vaccarino and published by Rio Grande Games. Each player uses a separate deck of cards; players draw their hands from their own decks, not others'. Players use their cards to perform actions and buy cards from a common pool of card stacks, including Action, Treasure, and Victory cards. The player with the most victory points wins. The game has a light medieval theme, with card names that reference pre-industrial, monarchical, and feudal social structures.
Some have drawn parallels with collectible card games such as ''Magic: The Gathering'',〔 but ''Dominion'' players build their decks ''ad hoc'' as the game proceeds. (Vaccarino, however, denies that ''Magic'' was the inspiration.) ''Dominion'' is the first game of its kind and has spawned a genre of similar card-based games dubbed "deck-building games".
The game was released at Spiel 2008 in multiple languages and voted best game of the fair by the Fairplay polls with a rating of 1.75 from 147 votes. In 2009, it won the prestigious Spiel des Jahres and Deutscher Spiele Preis awards. It was one of five winning games in American Mensa's 2009 MindGame competition. By the end of 2010, more than one million copies of it and its expansions had been sold worldwide.〔http://www.riograndegames.com/uploads/FileUpload/news106.pdf〕
== Gameplay ==
''Dominion'' is a deck-building card game in which two to four players compete to gather the most valuable deck of cards. The game features four classes of cards:
* Victory cards have a Victory Point value but have no value during the game.
* Curse cards are like Victory cards but have a negative Victory Point value.
* Treasure cards generate Coins which can be used to buy other cards during the Buy phase.
* Action cards generate effects during a player's Action phase. Some of these effects might include drawing more cards; generating Coins, Buys, or Actions; gaining or getting rid of cards; or affecting other players.
Some cards feature additional type designations. Attack cards hurt other players, such as forcing them to discard cards from their hand or gain Curse cards. Reaction cards can be triggered out of turn in response to a certain event, such as other players' Attacks.
The game is always set up with the same seven stacks of basic cards; three stacks of Victory cards, one stack of Curse cards, and three stacks of Treasure cards. In addition, ten stacks of Kingdom cards (typically Action cards) are added to the table. The Kingdom cards can be either selected by the players or chosen randomly. Certain Kingdom cards from the game's expansions might require additional stacks, such as the Potion card (a Treasure card) from the "Alchemy" expansion. These piles represent the finite Supply of cards. Finally, each player receives the same starting deck of ten cards, consisting of seven basic Treasure cards and usually three basic Victory cards. Each player shuffles their deck and draws the top five cards to form their hand.
Each turn, the player performs the following phases in order (abbreviated as "ABC"):
* Action phase: The player can play one Action card from their hand, following its instructions. Some Action cards generate additional Actions, which means that the player can play more Action cards.
* Buy phase: The player can play any Treasure cards they want from their hand, generating Coins. Then they can buy a card from the Supply, using the Coins they have generated in their Action phase and Buy phase. If they have generated additional Buys, they can buy more than one card. All cards have the price in Coins printed on them. Bought cards are added to the player's discard pile (from which they will later be shuffled into their deck).
* Clean-up phase: The player collects their hand and all played cards and places those into their discard pile. They then draw five new cards from their deck.
If the player must draw a card from their deck, but their deck is empty, they shuffle their discard pile to create a new deck. Some Action cards can ''trash'' cards, removing them from players' decks and into the "trash", where they are out of the game unless certain actions from the Dark Ages expansion are used to recover them.

The game ends under two conditions: when the stack of Province cards (the highest-value Victory card in the base game) has been exhausted, or when any three other stacks in the Supply have been exhausted. Players then count the number of Victory Points in their decks, and the player with the highest score wins. Other end-game conditions have been introduced in the game's expansions.
The game has been compared to the "draft" gameplay style of collectible card games where players vie for the best deck from a common pool of cards. Usually, the game's main strategy is to build a deck that maximizes the player's ability to draw hands with 8 coins. This allows the player to buy a Province card, the highest value Victory card in the base game. Players must balance effective deck building to reach this coin goal with the acquisition of Victory cards to win the game; most Victory cards have no value during most of the game and dilute a player's deck of Treasure and Action cards.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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